- #WARCRAFT 3 WORLD EDITOR SCRIPT ERROR HOW TO#
- #WARCRAFT 3 WORLD EDITOR SCRIPT ERROR CODE#
- #WARCRAFT 3 WORLD EDITOR SCRIPT ERROR PROFESSIONAL#
Problem is, that beside the memory reference, the fatal error message from Warcraft doesn't really provide me with much information. Note: I cannot debug from the world editor, since the amount of functions is just too huge to go through each and every one of them, and the error never occurred when I did something "special", so I cannot trace it back this way, so I really would need an error output on what the game was doing when it crashed and why.
#WARCRAFT 3 WORLD EDITOR SCRIPT ERROR PROFESSIONAL#
The system I am running is Windows XP, 32-bit, Professional edition. So, to get back to my original question: What would you suggest to do for debugging? If you can recommend a debugger, please tell me which one you use. Until now, it only happend twice in about 30 games, which is not that much, but still enough to get me worried. Since I suspect that this could be an error with my map and its script, the main problem is, that I cannot trace this back. The problem which I have is that, sometimes, Warcraft just crashes, saying "Fatal error", and giving me a reference to the memory. It should be mentioned here, that I understand a little bit about assembler and C++, so I should be able to at least do a little bit something with the output.
#WARCRAFT 3 WORLD EDITOR SCRIPT ERROR HOW TO#
Overleaf has published several articles which take an in-depth look at TeX tokens and related concepts so we won’t repeat all that material here instead, we’ll outline those areas/topics relevant to developing a better understanding of \directlua.Today I am writing because I hope someone of you can give me some advice on to how to debug errors. The foundations: from text to tokens and tokens to text
![warcraft 3 world editor script error warcraft 3 world editor script error](https://clips-media-assets2.twitch.tv/33871923888-offset-15648-preview.jpg)
If you understand how TeX engines create and use tokens and develop an awareness of TeX’s expansion mechanism then you’ll have the foundations necessary to unlock the incredible versatility of LuaTeX’s \directlua command.
#WARCRAFT 3 WORLD EDITOR SCRIPT ERROR CODE#
We’ll explore the following topics in sufficient detail to provide a foundation for understanding \directlua and its “pre-processing” of the code you use within it: In this article we’ll take a closer look at some key background topics and offer a number of examples designed to demonstrate how \directlua works and where (or why) you need to be careful when combining TeX and Lua in your ⟨code⟩. Understanding \directlua: Which topics will we cover? Of course this is technically accurate but, perhaps, not so easy to understand without some knowledge of lower-level TeX processes-such as tokens and expansion. If you get an error message like 'obfuscation detected' you have no script in the map now. Select map you want, select options you want, and press 'start'. First though, open the Mpq Editor and press 'extract' on the war3map.j, the script file. After reading and expansion has been applied to the ⟨code⟩, the resulting token list is converted to a string as if it was displayed using \the\toks. This is when you whip out Nathonmoxys deprotector. The ⟨code⟩ is expanded fully, and then fed into the Lua interpreter.
![warcraft 3 world editor script error warcraft 3 world editor script error](https://i.ytimg.com/vi/2nv7y38IDw8/hqdefault.jpg)
2.2 More formal description of \directlua.
![warcraft 3 world editor script error warcraft 3 world editor script error](https://e-watchman.com/wp-content/uploads/2015/07/monkey-tablet.jpg)